12/15/10
10/11/10
10/9/10
10/7/10
10/6/10
10/5/10
10/1/10
9/30/10
Winter_Stroll
Working more on composition: where is the character going? Clarify with tones the bits we want to see.
9/29/10
Skumfadus_house
I am happy with this style, the shadows, highlights, textures, depth of field, good silhouettes, warm colours all work well. The composition is the only aspect I believe could be improved.
9/28/10
9/27/10
Correcting_Mistakes
Added more shadows around the distant building to stop it from looking like it's floating. The background has had "tilt shifting" applied to it.
9/23/10
Fashion_style
Here I drew a character with no reference - unfortunately the drawing needs to have reference. In this example the character is too flat
9/20/10
9/18/10
Devised a new system whereby each item (e.g.warehouse, railing, cornice, distant skyscrapers, etc) have there own group with: ambient layer, geometric shadow direction layer, reflection layer, colour layer, lightest tone layer. I started with a rough planar sketch and treat complex elements such as buildings by breaking them down into seperate elements (e.g a group for the building shape, a group for the windows, a group for the door, etc) Only use 2 brushes.
9/17/10
The buildings consist of two tones and the organic stuff three tones. Here I didn't bother working in greyscale first, just straight ahead with colours. Putting more yellow it the highlight areas and less saturation in the shadows. It took approximately 1 hour to do. The organic stuff and the buildings have a differen pipeline.
9/16/10
Unfinished_concept
I developed a pipeline to create a hand drawn style quickly. It utilises a brush for straight lines, the Pen tool for organic and curved lines, a warm colour palette and an advanced masking system enabling me to make multiple alterations to the masks.
9/15/10
(NOTE IN THE TWO IMAGES I HAVE DONE THE PINE TREE DIFFERENTLY, THE TOP ONE HAS A MORE RECENT PIPELINE, I FEEL THE TREES NEED TO BE MORE REFINED)
Although the composition is weak these images are more a practice area for techniques. In this image I wanted to create a quick pipeline for drawing buildings, trees and grass. Also I wanted to ensure I had full control of the tones at any given time. In the image there are usually between 2-5 tones on any element. Each tone can be altered and many have masks so they be re-painted without destroying the underlying image. The main considerations are: tonal control, colour control, building and organic control and compositon control. I know need to look more at composition planning.
9/14/10
The project goal
To get from point A to point B as quickly as possible. Point B must look different and high quality relative to the market of Facebook, iPhone and Android games.
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