9/30/10

Improved the snow

Winter_Stroll

Working more on composition: where is the character going? Clarify with tones the bits we want to see.

Game screen

This workflow is working very well. The images are: original, high quality, atmospheric and magical. The time efficency is very good too, approximately 4 hours for an image.

9/29/10

Skumfadus_house

I am happy with this style, the shadows, highlights, textures, depth of field, good silhouettes, warm colours all work well. The composition is the only aspect I believe could be improved.

9/28/10

Darkened the chimney shadow
Added "tilt edge". Tried to improve the water but it still needs work, Replaced lights to Soft Overlay Blending Mode

9/23/10

Fashion_style

Here I drew a character with no reference - unfortunately the drawing needs to have reference. In this example the character is too flat

9/18/10

A thick line is drawn. Then a a thinner line is drawn with ambient shadow and details. The masks are made and inside are : geometric shadows, lightest tone, reflections, colour.
Devised a new system whereby each item (e.g.warehouse, railing, cornice, distant skyscrapers, etc) have there own group with: ambient layer, geometric shadow direction layer, reflection layer, colour layer, lightest tone layer. I started with a rough planar sketch and treat complex elements such as buildings by breaking them down into seperate elements (e.g a group for the building shape, a group for the windows, a group for the door, etc) Only use 2 brushes.

9/17/10

The buildings consist of two tones and the organic stuff three tones.  Here I didn't bother working in greyscale first, just straight ahead with colours. Putting more yellow it the highlight areas and less saturation in the shadows. It took approximately 1 hour to do. The organic stuff and the buildings have a differen pipeline.

9/16/10

A comic book styling
Using brushes which are opaque, planar drawing, advance masks.

Unfinished_concept


I developed a pipeline to create a hand drawn style quickly. It utilises a brush for straight lines, the Pen tool for organic and curved lines, a warm colour palette and an advanced masking system enabling me to make multiple alterations to the masks.

9/15/10

(NOTE IN THE TWO IMAGES I HAVE DONE THE PINE TREE DIFFERENTLY, THE TOP ONE HAS A MORE RECENT PIPELINE, I FEEL THE TREES NEED TO BE MORE REFINED)
Although the composition is weak these images are more a practice area for techniques. In this image I wanted to create a quick pipeline for drawing buildings, trees and grass. Also I wanted to ensure I had full control of the tones at any given time. In the image there are usually between 2-5 tones on any element. Each tone can be altered and many have masks so they be re-painted without destroying the underlying image. The main considerations are: tonal control, colour control, building and organic control and compositon control. I know need to look more at composition planning.

9/14/10

Notice how these versions are warmer. I applied a Colour Balance filter which contained more red and yellow.

The project goal

To get from point A to point B as quickly as possible. Point B must look different and high quality relative to the market of Facebook, iPhone and Android games.
A very quick sketch - approximately 20 minutes. Focusing on utilising just the 3 colours noted in the top right. No underlying sketch is required - the image simply develops. The image could do with more texture and less sharp lines - it looks to Pen toolish.